Products
The following are the products that will be offered by WIN Industries Limited:
GSM Cellular Phones
Apple, Samsung, LG, Motorola, Nokia, Blackberry, Huawei, Sharp, Siemens, Alcatel, Sony Ericsson, Fujitsu, Hyundai, and others. We also planning to source establish sales channel for mobile phones in China with the help of China mobile Manufacturers.
House Brands Cellular Phones & Accessories
House Brand GSM cellular feature as well as smart phones in name of “Karbonn Mobiles” “Gionee” & “Panasonic” because of the preference of customer base due to disparity in pricing and value for money as compared to top leading brands.
Accessories business for Mobile Phones & Gadgets
Today’s Gizmo life require a lot of gadgets & accessories to be bundled with gadgets people are playing around. There is a huge demand for creative & innovative products in today’s Cyber-Life.
Future growth of the market/products is projected in the following areas:
Text messages between friends (in Japan this big). Users can send regular Short-Message Service (SMS) or email on their phones. Email is of course limited to small file sizes, but many of the phones allow for English characters to be sent. Each provider also allows special characters to be sent, such as an array of happy and sad faces, small, animated images, animals, people, hearts, etc. When special characters are not available, people often use a specialized set of faces to show emotion. Email can also be sent between different provider phones, but many of the special characters are lost, hence users may try to keep a circle of friends on the same provider to receive the special characters. Email, of course, may be sent from computers as well, but files are often stripped of headers and attachments when received on cell phones.
Most North American phones come with a few games to keep people entertained for a limited duration. Japanese phones come with two different types of games: built-in ones and Java application ones. The built-in ones are simple, but again the graphics are very important to the game value. Java application games are delivered via the network to the customer's phone and there is a charge for this service. These games are much more complex and require streaming data to access. New games come out monthly. You can even buy joysticks and navigation consoles that plug into your phone.
One of the recent popular additions to many of the Japanese and Korean phone models is a CCD Camera that is mounted either on the outside of the clamshell or on the clamshell hinge. The camera lens is slightly smaller than a dime and takes 4x4 cm pictures to display on the phone's screen or to send to others. Not only can users take pictures, they can take video clips as well. Most phones take between 5-15 seconds of footage due to memory limitations, but they can send streaming video. Many of the advertisements for camera phones show people taking to each other and watching each other on the screen (both holding the phone and camera at arm's length and using a hands-free microphone and earpiece). The camera also has a couple of neat accessories including an external flash that pops into an accessory port and a miniature printer that will print out pictures.
Our company will try to take advantage of these developments and serve its customers in all these new trends and developments.
Target Market Segment Strategy
The market for cellular phones and their accessories is very fragmented, crowded and competitive. Among these, there are only a few large local firms that serve with the entire range of products. The remainder are small firms that sell from kiosks in the surrounding small markets. WIN Industries Ltd is unique in a way to offer a one stop solution to its customer & Asscociates due to a wide variety of range of products from Other Mobile phone Brands to OEM Brands like Karbonn & Panasonic, We deal in traditional distributor channel as well as in modern trade zone by online business by means of E-commerce.
Strategy and Implementation Summary
WIN Industries Ltd, HK will use a strategy of total market service. Assumptions:- Every retailer is a potential customer and all our potential markets will experience growth,
- Marketing to one segment of the population will lead to an expansion in overall market growth.